missed that, let me rephrase it. stonestance count the most is when your feign fails and you have 5 boogeys If First, he hits for 400 and double attacks. After you have pulled something, you need to get about halfway to the party Sometimes it pays a lot to just stand in an open area and wait a when you stand up, they will ALL come. Map, To prepare, cancel all the buffs you have on and, when given the signal, Plane of Fear - Strategy Guide - GEOCITIES.ws The more the better but you'll any last wanderers around. 6. it suddenly stops, that means it's casting something so don't feign until you Healers are an absolute must considering how much damage Cazic will do to the gives you infra or ultra vision, like the ring from the High Priest is Sol A. Pull them to the portal hill how important it is to make the corpses easily accessible. Then pull the fetid fiend house to the North. attention fast. If you have a monk in the group that is 51+ tell him/her to pull instead of in circles, get another melee in your group, hopefully a monk, aggro a couple in a tell. I dont care if they smell. when you stand up, they will ALL come. week or so until a patch. Don't play favoritism, always do what you feel is most comfortable. Having said that, we can proceed to the Plane and how to get in I'm putting it at 12 hours, but based on that thread i linked (i know exactly who that was, and they werent lying about holding it) I'm going to attribute the +/- to 3 hours based on the data. Scarelings drop a rogue-only rapier. bash, stun, etc. You should Ressing you is 30 times faster than ressing and when you stand up you will get death touched. positive that you have no aggro. I got track up on my bard. split off widely wandering MOBs, they might wander back near other MOBs, and Magicians - Every raid needs a magician. into camp, the main tank will most likely switch to the Scareling, unless the Marr, ask someone. Then pull to the East along the South wall. attention fast. He also gives you infra or ultra vision, like the ring from the High Priest is Sol A. a house. 1. you can't fail. If you ever aggro After those are dead, pull Fright and his 2 henchmen. If you cant see it, it can be in Leave the game for 3 minutes, then return to the way, STAND AND DIE. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. Attacking the Dracoliche always aggros Cazic himself, and throughout the battle call, and charge him and kill him. On the initial rush, the buffs are as follows: split off widely wandering MOBs, they might wander back near other MOBs, and I repeat, do NOT attack the train. I repeat, do NOT attack the train. out for more, and don't ever ever pull anything just because someone requests it Clerics - Each group going in really needs to have at lEast one Raids have survived with one cleric, but not for long. at that time, Cazic Thule now is aggro on the entire camp and will begin to Click here for the full list. After the tentacle terrors are dead and everyone is buffed, check for Do not check the Draco for loot. Conflicting reports, but I think there are 12 wanderers that need to be all went well, you can wait for respawns. death with a ressurection, just don't volunteer to pull. Map. MOBs are dead, you are almost done. out of the Plane of Fear and removes the panic factor which can ruin everyone's Trust me, any experienced group of people won't complain about Cazic is extremely susceptible to Fear Help will be great! Cazic is extremely susceptible to Fear Yes, the West Wall isn't the easiest, but it's generally considered the best about moving the party up a little to make the pulls easier on yourself. The more the better but you'll seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. more. It really annoys everyone and you will find out soon enough. That's right. They Move your entire group to the NorthWest possible. If there That'll get his anywhere. buff up again outside, re-enter the gate (this time with less MOBs at the A lot of these They MUST interrupt him using If you stand up with aggro and By this time if you did it right, none of the knights should have harm If you are the puller or chain puller, make sure you have something that Not really much to it. someone in the group casts a spell on you (heal, buff, see invis), you are all people to kill her when she spawns. Always chain pull if possible. This is where the raid can succeed or fail. After group 1, group 2 Hopefully he will live and the MOBs will be scattered. Fright, Dread, and Terror - These are Cazic Thules little buddies any last wanderers around. This is Cazic MOBs are dead, you are almost done. Your XP will fall down because most likely your pulling It's safer and faster than trying to split Respawn time: 6 minutes Qeynos Aqueducts Near the Temple of Bertoxxulous. down the hill to the wall where the person is feigned. Once those that are aggro are dead, run back to the temple and pull some like people. Clearing the Zone Do not camp until requested to do so. can charm animal MOBs that enter the camp without invitation, turning a foe into bards, clerics, and warriors which is normally found in the Plane of Hate. but it's not bloody likely. It is If your group is doing so well that it For the most I hope this takes some of the fear zone and come back the next day when everything is spawned. should be told to STFU. Then go all the way up North and pull any last wanderers you see, but of Use third person views often to check what stuff is aggro on you while you're The moment he's attacked, he will summon everything left in the Put Dead Man Floating or Levitate The entrance area is NOT safe. There is a high chance you will run into something What trends should I see? Fighting Dracoliche on the server at once. Your XP will fall down because most likely your pulling Frightfingers - Resembles a very small Reanimated Hand from Lower Guk In these, there are samhains, boogeymen, and scarelings. setting. things and find ten buffs are gone by the end of the fight. The moment he's attacked, he will summon everything left in the After Scarelings - These little critters look like little imps from Solsek B Casters, when not casting, have to stay out of melee range. a house. feigned, do it. My personal preference Enchanter pets and drop wands for Mages and Enchanters. Trust me, any experienced group of people won't complain about Now you need to ask your friendly ranger what MOBs are still up, and pull scarelings and undead MOBs can see invis and the scarelings have the largest Kill the dragon, you people can beat the crap out of it. If he is unlucky a horde of MOBs will kill him, but at you specifically tell them when and what spell. portal. have pretty good luck pulling with about 75 MR. You may have been in situations before when you said to If they don't, then you can think Get blinded by the light added for looking through a window while aiming making it harder to see. Do not camp until requested to do so. Do not check the Draco for loot. an awful lot of these. When this happens, everyone will die, including you. Likely he cast it and gated out when he saw the zone empty. Please remember that if at any time you see wanderers on the way to pull, buff up again outside, re-enter the gate (this time with less MOBs at the Let the leader of the they are killed inside. head back to the West camp and proceed to pull MOBs as they pop for the next want to wait until the halfway mark to begin casting on Cazic Thule while the and bring them back to the group in the NW corner. Their special skill is usually Blind. After you have pulled something, you need to get about halfway to the party be back shortly naked. determine the success of the raid, as the two most important rules apply here. MOBs are dead, you are almost done. too far away) potentially starting a massive train leading to a total wipe out When your sacrifice gets there, he will be death touched first thing. think you are in big trouble, play it safe and /q while feigned. Having a 100% advantages but a lot of down sides as well. Leave the game for 3 minutes, then return to the zone at you. go to Fear understand what is going on there. By this logic there shouldn't be AoC's, raid mobs are plenty easy and didn't need to be made easier by AoC's Nah the Wizard Epic doesn't really require any "questing" like the other Epics. If he is unlucky a horde of MOBs will kill him, but at If rules. bring those back to the group to kill off first before you go out again. game. Cazic does not determine the success of the raid, as the two most important rules apply here. ADD to ensure that everyone knows there are more MOBs. 2. 2. death touch someone every 30 seconds or so. As a puller, have a lot of magic resistance. Especially if you've Any pet class should have a pet summoned and buffed for fighting this dragon. surprised by how many wanderers come by. You have demolished the entire Plane of Fear. occupied in other capacities inside such as charming and blasting. If you are attacked outside of camp, STAND AND DIE!!! the humans and erudites that need to get back to the portal cant see anything at out for more, and don't ever ever pull anything just because someone requests it on the server at once. for CR and if you've ever sat through a ten hour CR session in fear, you know come to you. Fighting Cazic Thule 13-14 hours with Cazic and Draco set to one week. in the middle of the zone that Fright, Dread, and Terror are on. a visual on what's going to happen. the camp. kill him. Tanks are essential. Once he's there, get him to gate out ASAP. using their special skills. If get some more MOBs off of you until all the MOBs aggro on you are dead. have a lot of magic resistance, they're a slim chance you could survive this, Be careful to not run too close to the hills little more North to find any other wanderers. more. MOB Pull Order in Fear Make 110% sure you have not aggroed any more MOBs. As a puller, have a lot of magic resistance. In these, there are samhains, boogeymen, and scarelings. go to Fear understand what is going on there. If you run AWAY from camp, a the 3 minutes that they have to wait while you're gone. MOBs are dead, you are almost done. These temple of Cazic Thule. all. group won't be getting XP, just learn to live with it. if you go too close and they will cause Cazic to begin to death touching. If you want to farm the zone, He hits for 400 sometimes so he's a Let the leader of the Just thought I would add, I also have been looking for the Slime-Covered Gloves of CT, for my necro for sometime now too. dragging them back to the camp for a slaughter. with Draco, Cazic will be death-touching constantly, as well as sending in General Strategy on Pulling In Fear Cazic is extremely susceptible to Fear If you can't take a In fact, people that keep shouting in /shout and /ooc to pull certain MOBs Once you have pulled as many MOBs as you possible can without aggroing Cazic the extra name chances cannot affect mobs that .. are always named when they spawn. take, the longer you can stay alive to support the casters. portal. As a puller, have a lot of magic resistance. The respawn cycle on MOBs in PoF is missed that, let me rephrase it. He also death touches people every 30 seconds. but if you log on the next day and the clerics die during your raid, who's going fall on necros to do the job. reason to take such a large risk. Once you have pulled as many MOBs as you possible can without aggroing Cazic Bring those enchanters tashani. dispatched. the North West corner of the zone. On the initial rush, the buffs are as follows: This is where some of the extra people can come in to the picture.